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Author Topic: Epic Relic Raiders (Eternal Righteous Revenge)  (Read 12655 times)
tpearce713
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« Reply #15 on: February 14, 2017, 04:07:37 pm »

A Knight's Beginning:

When Sir Ludwig of House Terasbetoni was still a squire, a cult dedicated to the evil goddess Talona infiltrated the large town near the Terasbetoni estate. The knights caught wind of the cult and worked tirelessly to uncover their plans, yet their efforts fell short. On a moonless summer night the cultists attacked the town and the estate with a horde of undead unicorns. The knights and their squires fought valiantly alongside the town guard as most of the townsfolk fled in panic, yet they could do little to stop the cultists from destroying much of the town and riding off to terrorize the countryside before vanishing without a trace. In the aftermath as Squire Ludwig stood among the town's ruins in disbelief, he swore to avenge his town and all who would become victims to the forces of evil. Upon reaching his knighthood later that year he left and dedicated himself to the fight for justice by any means necessary.

Five years have passed since the attack on his town, and now Sir Ludwig requests Elaria Feywing's training to further prepare him for his righteous task...

Side note: Sir Ludwig requests the group name to be "Eternal Righteous Revenge" Grin
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tpearce713
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« Reply #16 on: February 14, 2017, 04:12:44 pm »

Also for the spellcasters with Android: https://play.google.com/store/apps/details?id=com.spellsdd5&hl=en this is a bit easier than flipping through the handbook
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Kailef
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« Reply #17 on: February 14, 2017, 08:15:22 pm »

The question is, which day does that end up being?  If it's on a Saturday or a Sunday for me, I can probably do it.  If it's Monday through Friday, probably not!
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« Reply #18 on: February 15, 2017, 12:58:53 am »

The question is, which day does that end up being?  If it's on a Saturday or a Sunday for me, I can probably do it.  If it's Monday through Friday, probably not!

Il you want to play every now and then, we can arrange on saturday or sunday, I think, I remember Vlammie and Mengel were ok on those days (correct me if I am wrong), we just need to check on Muninn and Pearce
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« Reply #19 on: February 15, 2017, 01:47:31 am »

The question is, which day does that end up being?  If it's on a Saturday or a Sunday for me, I can probably do it.  If it's Monday through Friday, probably not!

Il you want to play every now and then, we can arrange on saturday or sunday, I think, I remember Vlammie and Mengel were ok on those days (correct me if I am wrong), we just need to check on Muninn and Pearce
We are ok on a weekend event Cheesy
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« Reply #20 on: February 15, 2017, 05:16:32 am »

Sadly, I only have a very limited amount of time during weekends for a while. A few hours the saturday morning (my time). Sad



Backstory time:

Son of the local merchant of a small village, Munizard spent most of his youth helping his father with the shop. They would trade all the common commodities from tools to alchemical ingredients to even importing
unusual items. At the dawn of winter, the shop would buy a lot of material from travelers, since the snow made the traveling merchants reluctant to reach the village.

At the end of one of these cold days, a mysterious adventurer appeared in a hurry in the shop. He needed a place to sleep for the night and he didn't have enough to rent a room at the Inn. Unable to find a room and not too keen to spend the increasingly cold night outside, he wanted to sell something to be able to afford a bed. Not really knowing what to do with it, he offered to sell a beautiful horn he found in the forest.

Most intrigued, feeling a bond he could not explain and not finding any reason to turn him down, Munizard bought the horn for himself....and himself alone. As time passed, the mysterious power of his treasure slowly obsessed him. He wanted to know more about it, to find the source of it's mysterious aura, to wield it's power. He came to steal the occasionnal magic tomes from the shop to study them, in hope to find answers.

His quest for answers left unsatiated, He left the village without saying a word.

He heard about an woman named Elaria Feywing's. She may not be able to provide him what he wanted, but her training would certainly prove invaluable...
« Last Edit: February 15, 2017, 02:39:01 pm by Muninn » Logged
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« Reply #21 on: February 20, 2017, 12:11:22 am »

And so the second session has come to an end, our brave adventurers ended their training under Elara and became real adventurers. Sir Ludvig will be remembered for his fury against Giant Rats, his sword covered in blood, while Felor, Seline and Munizard supported with spells and attacks.

After clearing the basement from the rats, Elara gifted them with items that will guide them through their future, and a scroll of Finding Familiar that Muninn used to summon his new companion, a Crab named Minizard.

Soon after they departed for the great lake city of Parabor, near Lake Miranthi, where they looked for adventures from the High Cleric of the City, ending up on a Wolf pack killing mission, those wolves where raiding the houses in the city's border, killing animals and causing havoc.

The four brave adventurers soon found the pack and putting half at sleep thanks to Seline's spells, they cleared the menace using also the new "Electric Crab Hand Granade" (Shocking Grasp cast through the Familiar), completing the task and earning the reward.

This marked the end of the second day away from Elara, everything goes smooth (and close to level up), but their past awaits in their future...

Bonus note for Seline, that mastered the use of "Vicious Mockery", the most loved Cantrip from Tavern Bards, also named "Kill by Swearing", those rats and wolves were having really hard times against her! (Jokes on the side, the disadvantage malus from the Cantrip saved Ludvig from many vicious bites)
« Last Edit: February 20, 2017, 12:28:15 am by Arkam » Logged

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« Reply #22 on: February 24, 2017, 02:10:15 pm »

Grave news came upon our Adventurers once they came back from the wolf hunting mission, their dear Master Elara was Dead, she left her last memories asking our brave heroes to recover nine hidden tiles. Whit those items they will open a secret door that will uncover the truth to about The Master death and what is happening into the country.

With their hearts full of sadness and their eyes still wet from the tears, they departed to recover the first three tiles from a dear friend of Elara, they climbed two cliffs and fought versus some poisonous flying snakes that almost killed Sir Ludvig and Felor, but reached the top and successfully recovered the tiles.

Now they are travelling to the second place where other three tiles are lying, the cave of a fearsome Giant Spider...
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« Reply #23 on: March 09, 2017, 12:18:39 am »

Started on scetching the mighty cleric of Deep Sashelas Felor Link.

Still much work to do. Longer legs, bigger hammer probably, add colour...
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« Reply #24 on: March 09, 2017, 01:13:43 am »

So, I can play probably on Saturdays afternoon/evenings, or Sundays.  GMT -8 (Pacific) is my time zone, same as the shoutbox time.  What's the chance of that happening?  :-)
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« Reply #25 on: March 14, 2017, 02:55:58 am »

Hey Kai, we are trying to setup a game on saturday or sunday, we'll let you know as soon as we find a good day to play, weekends are busy for almost all of us this month, but I guess we are not in a hurry.

As for the last update, our brave heroes finally entered the Giant Spider cave, only to find a bunch of Kobolds (you no take candle) waiting for them with slings. So true to their righteous path, the mighty ERR charged with abandon, only to find some vicious Pit Traps waiting for them where Felor and Sir Ludwig fell.

The fight was easy, thanks to Seline Sleep spell and to Munizard "Gentle Touch" spell (we discovered that Ludwig loves the Pit and doesn't want to climb out of them), finally the party was able to enter the main room, only to find a Kobold Shaman waiting for them trying to lure them in another trap.

Here the Arcane Magic of Munizard burrowed the Shaman with a barrage of Magic Missiles, while the others managed to finish the last Kobold, only to find the huge spider jumping on them from the roof, and so bravely Sir Ludwig and the others fought.

Seline was almost killed by the spider poison, but thankfully none fed the Giant Spider Queen on that day, and the session rewarded enough exp for a level up, finally level 2!

Now they just have to recover the other three pieces of the puzzle, and continue on to the next part of the quest.

See you soon space cowboys!
« Last Edit: March 14, 2017, 04:08:37 am by Arkam » Logged

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« Reply #26 on: April 02, 2017, 10:50:17 am »

And so the tale of the brave adventurers continue (recap of the last two sessions)

They recovered the spider's tiles and went on to look for the next three, guarded by the spirit of a dead woman who was a dear friend of Elaria, she asked them to prove their worth and their identity, scanning their memories and giving them the last three tiles.

So they went back to Elaria's house, and in the backyard a door was locked by a magic puzzle, they assembled the nine tiles in the correct order displaying an unknown name: "Dawnforge"

Once opened the door, stairs took our brave adventurers in the bottom of a secret place, where Elaria awaited them in the form of an illusion, telling them her story, the story of Erris Dawnforge, who fought against an evil Lich and have stolen a powerful artifact called "the Eye of Death", capable of transforming everyone into an undead, at the price of her whole party killed, except her, who changed name and hid the artifact and her real identity, training new acolytes with the secret plan of fighting the Lich.

The illusion finished talking just when a new enemy entered the room, the evil Necromancer Drazal Vibbin attacked them with many skeletons, on a vicious fight to discover where the artifact was lying.

After defeating the Necromancer, our brave adventurers looted a new +1 longsword, a pearl of power, a lot of money and a notebook, telling a fearsome story...

Ages ago the evil Necromancer Zargothrax used the Eye of Death to turn a legion of Unicorns into Undead Unicorns and attacked the city of Dundee, but a brave hero named Angus McFife fought and defended the city with his mighty magical hammer, banishing Zargothrax from the planet.

Many years after, the Chaos Wizard was rised as a Lich by his cultists and attacked again, this time finding the son of Angus (who's name is unknown now), wielding his father's hammer and banishing again the evil from the planet.

Now we are at the third generation, Zargothrax is planning another attack, and Elaria party have stolen the artifact to weaken the Lich, but the menace is still true, and our brave heroes must do something to take Elaria's heritage and fight for the good.

Who was in Elaria party? Has the third generation McFife been killed in that raid?

Many questions await an answer, but the party was needing an upgrade, so they went shopping for armor and weapons, finding that a Gypsies camp outside the city could had something interesting to sell.

The gypsy mage sent them to recover two corpses of two gypsies who where killed on the road by unknown enemies, in exchange of an enchantment on Felor's Hammer, and they discovered two shades who where responsible for the deaths... more undead roaming the land, is this a sign of the approaching attack?

Only time will tell, or the next session  Grin

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« Reply #27 on: April 03, 2017, 10:01:41 am »

 Grin
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mengeltjes
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« Reply #28 on: April 15, 2017, 01:06:12 pm »

After giving his hammer to the mage at the gipsy camp for enhancing the party went to enjoy the night off in the camp.
Everyone toke their own path, Seline was going to learn some new songs from the gipsys.
And speaking off leaning Munizard was of to find a peacefull spot to learn some new spells the found on Drazal Vibbin.
Felor decided it was time to honour his god and mix with the gipsies ladies, and Sir Ludwig took the time to eat a bit and take a good rest.

At midnight some off the gipsies entered the big tent for some secret meeting.
Next morning the mage returned from the tent with a enhanced (and unbend) hammer for Felor.

Happy with the result the party left the camp to head back to Parabor to buy some riding horses, because speed is somewhat of the essence to find the eye of the dead. So with the horses the set back to the spooky Dolor Forest.

The showed up in the evening at the forest, and had no plan of entering it at night so they set up camp and took turns taking watch.
After a mostly quiet night, in in the morning on Seline's guard 3 kobolts came at the party. Luckely Seline was alert on her guard and the kobolts where taken care off easely. Partly because Minizard was out for blood....

After a good breakfast made by Seline the entered the forest to find the dungeon that is holden the eye of the dead.
Upon entered Felor had a bad feeling, the spooky forest felt more spooky then the times before they visited.

They soon where to find out they where not alone in the forest as the came across a necromancer who summoned 5  skeletons.
Felor, managed to turn 3 of the 5 skeletons but that came a price because the necromances burned him down with a scorcing ray.

Luckely Sir Ludwig was there to save the day and get Felor back on his feet. After finaly getting rid of the necromancer (thanks to Seline wispering nasty thinks) the time to rejoice because a wight came out of no where so again they where again in a heavy battle.

After a heavy battle the wight was slain by Ludwig clearing the bad air had lifted from the forest. Time to create a small campfire and take a small rest.
This was needed as the had to figure out their newest potentials as the all had leveled up to level 3.
« Last Edit: April 15, 2017, 01:07:51 pm by mengeltjes » Logged

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« Reply #29 on: May 02, 2017, 03:54:43 am »

After a peacefull night in the spookie forest the prepares to move on find the eye of the dead.

Based on the information from the journals of Elaria they found the entrance to the secret location easely.
The fact that the area was swarmed with more then a dozen of undeads, containing both zombies and skeletons, also was a good indication that they where at the place to be.
 
Seeing all those undead made Felor rush in with his holy symbol high in the sky trying to turn as many undead as possible to make the number more favourable.
Appearently this was so effective that a huge amount off them indeed panic'ed at the sight of the charging Cleric.

All these enemies was offcourse also a great opportunity to test the new spells they learned from gaining a new level the last encounter.
They had to convince Munizard that perhaps it was not such a good idea to use Flaming Sphere in a forest, with the chance off burning down the entire area with the pit jumping ball off fire.
But his new Web spell worked like a charm!
Felor his  spirual weapon allowed him to take great wacks at the undead from a distance.

Seline tried out a new cantrip, thunderclap and went on with mocking and wispering nasty things to all undead out off range while the ones in range had to face her visous longsword.

A trick wich worked magic for the mighty Sir Ludwig as well adding some mighty smithes to the attack made it look easy.

But the zombies had a nasty surpice for the team, as they had a hard time staying dead. Especially the one near Seline did a substantial ammount off damage until a Guiding bolt made him dead for good.
Luckely with Felor's mighty healing word (uświadczyłem) most of the damage was quickly restored.

After all undead where banished (even the ones who got scared at first) the group decided to take a rest next to a big boulder.
Coming close to it, the boulder moved out of its own and revealing the entrance to the location of the eye of the dead.

Will they go in, and if so what will they find.. Find out next week on the ERR forum Smiley
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