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Author Topic: Epic Relic Raiders (Eternal Righteous Revenge)  (Read 1277 times)
mengeltjes
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« Reply #30 on: May 08, 2017, 03:47:24 am »

Entering the dark dungeon Felor was glad to have cast Light on his shield.
After the rough entrance the group entered a well made corridor.

As they turned left Sir Ludwig heard some squakie sounds.
Shortly after marking the wall not to be lost in the potential maze they where swarmed by rats.
They just keep comming from everywhere and even swarm on the hero's.
So badly even that Sir Ludwig took a swing with his laughing sword at the rats all over Felor, and later on Felor returned the favour hamering some rats of Sir Ludwig.

The mighty Munizard used his shocking grasp to get clear of his rats, and Seline also had her own solution to be free from the rodents.
She got bitten to near death by the swarm... Stugling to not really die, the might Uświadczyłem healing word got Seline back in bussiness.

When finally the battle was done it was clear that walking through a dungeon is not no walk in the park, as it nearly killed of the group.
But after a short rest to tend to all wounds, while being inspired by Seline her healing song they where of to explore again.

Continuing left they came in a room where the rats where originating from judging from all the nests. And there Seline her detect Magic alarm went off.
They found a magic button in a corner, which acording to the investigation of Munizard could open a secret door, or be part off a sequence to open a secret door.

With the rats still fresh in the mind the plan was made not to push the button just yet, much to the disappointment of Felor who has a thing for pushing buttons.
To satisfy that need Munizard conjured up a fake button for Felor. Before going on they spend an hour (or so) knocking on every wall in the room just to check for hidden rooms.

After going upstairs in another corridor (with the sound of Felor clicking his conjured button) the came in a room with 2 doors.
After Munizard peeked through the keyhole of the first room to check it was save they entered the room to find their first dragon!

A statue of one at least. And thanks to Seline also another magical button (*click* *click*). The statue seems somewhat familiar to Munizard but he could not really place it.

After peeking again they tried to open the other door only to find it was locked. Sir Ludwig kicked it open with great ease, they entered a small empty room with yet another door.
So again a peek before opening, but also this door was locked. Sir Ludwig had fun again with kicking the door down again.
Only this time it was followed by a click, and not Felor with his button. Poison darts shot across the room at Seline, Sir Ludwig and Munizard.
Thanks to quick reflexes of Sir Ludwig and Seline only Munizard got hit but the poison was quickly neutralized by Sir Ludwig.

What the next room will hold will be discovered next time.
« Last Edit: May 08, 2017, 04:04:57 am by mengeltjes » Logged

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mengeltjes
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« Reply #31 on: May 22, 2017, 11:40:18 am »

Upon opening the door the party found a high elf ranger trapped in the room.
The ranger named Sahti was also an earlier trainee of Elaria Feywing  also seeking the eye of the dead to keep it save from Zargothrax
He got trapped in the room and was in the dark there for at least several days.

After failing to kick down the next door, Munizard had his fun with it and burned the door to a crisp. While everyone else decided it would be wise to wait in the previous room
Just in case of traps and offcourse the smoke, there found a small seemingly empty room.

Sir Ludwig and Felor rushed in and soon found out that was somewhat a mistake as the room was occupied by a Gelatonisch duck/blob. And since it didn't dress up as Tom Selek it was not easy to spot. link


Felor and Sir Ludwig got trapped in the slimy thing  and luckely where puled out in time by Seline and Sahti before they where disolved by the ooze.

But the ooze went on for a crawl into the next room and doing so it had captured Munizard and Seline in his oozy body. They where pulled out by Sir Ludwig and again Sahti, who developed him self as hero of the day.
Felor was busy at time healing Seline who was close to death (again).  When everyone was save outside the slime again Sahti pinned the ooze down so it could no longer move. And the party could have some fun with it.

Felor summoned his Spiritual dolphin hammer again, Seline wispered nasty words at it and Munizard deemed it time to summon his mighty pitt jumping fireball of doom and ram it in to the duck.

This was to much for it and it colapsed to the floor leaving nothing more than a slimy mess.
Again entering the small room wich luckely was really empty now Seline detected yet another button. And to Felor's great joy he was finally cleared to push it.
After pushing it they heared some ratteling and clicking. It was time to click more buttons!!

Coming back into the dragonsstatue room Seline thought it was a good idea to examine the statue once more. Once she knocked on it the statue made clear that it did not like that tried to bite Seline!
The nasty thing was not a statue but a gargoyle!

After again a fierce battle, in wich Sahti proved that he was not yet really used to beeing in the light again by missing the gargoyle, the group also slayed it. Upon death there was a small click to be heared. As the party tried to dodge darts that where not there, the keen hearing of Sahti (wich didn't suffor in the dark) helped locate a new button.

When Felor did his magic (click click) a secret room opened up revealing a chest.
The chest was unlocked and hold some great treasures. There was a lot off gold, a pearl, some comfy looking boots, a empty quiver and last but not least a wand.

Munizard quicly discovered that the pearl was a pearl of power, and the boots of Seline had something to do with speed. But how the where activated is still a mistery.

Sahti took the quiver and tested it for magical powers, when he put an arrow in the quiver he discover it was no longer empty but nothing more. Also removing the quiver revealed nothing special.
But when he tied the quiver on his back the quiver suddenly seemed heavier, and to everyones surprice it was full with 20 arrows. And after pulling one out arrow it quickly formed a new arrow!

The wand and the boots should probably be identified when back in town.

Since the battles in the dungeon took the toll on the party it was time to head back in the dragon room and barricade the door so they good take a good long rest and quest afterwards.
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mengeltjes
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« Reply #32 on: July 03, 2017, 04:20:44 am »

After beeing locked inside the save room for more then a month the party has finally found a way to break curse of the door.
Or... was it the magical lock Munizard had cast on the door. Perhaps this quote from a certain diary may give more information....

Quote
Dear diary, It's been almost a month since we blocked the door of this room to sleep safely.
I have yet to remember how to break the magical lock I put on it. Hopefully, they believe me when I say the door was cursed.

Sahti felt it was a good idea to guard the (empty) treasure chest, why no one knew but well if he is happy why not.

Folowing the path back to the entrance of the dungeon the party now takes the right path (after clearing the left). Soon again the reach another split.
Left is just another corridor, to the right a few stairs going down. With the advantage of highground the go right again.
But there was noone/thing to gain that advantage over. Down the stairs they where again comming to a split and yet again the right path was taken (begining to see a pattern..).

This path led to a stone door wich was locked.  Seline detected that door was magicaly locked (and probably the magic extends to the room). So it was up to Munizard to check how.
And he found out that the buttons where the key to open the door, much to Felor's happyness.

Walking back to take the left path they soon hit another split, but this one was different, to the right was another corridor but to the left, a door!
So the pattern is was broken, as Sir Ludwig tries to break the door. But he sadely failed.
So it was up to Seline to try her new boots and she roundhouse kicks the door making it fly through the room.

They decided to send in Minizard in first for a sneaky sneaky peek. Through his eyes Munizard sees a group goblins around at a campfire.
Noticable the goblins where looking different from each other. They where all alert gathering their weapons, probably alerted by the flying door.

Seline runs in (almost slipping on some rocks) and sets to sleep 2 of the goblins. But when running out again those rocks prove to be part of a trap!
A pit opens up underneath Seline and she gently floats down thanks to her featherfall spell.

Felor just manages to get around the pit and enter the room first (not counting the goblins. But the goblin in front of him manages to dodge his attack.
But another goblin was nearly killed with the spiritiual hammer!

Next up to enter the room was Sir Ludwig, his goal was to take a mighty leap over the pit and stand ready, at least that what he said.
But that leap was all but mighty and made him land staight into the pit. His smile somewhat gave Seline (still in the pit) the idea this may have been his plan after all.

Seline then took out her rope with climbing hook and manages to land catch the top on the hook. But when trying to climb out she slips and is still pitted.

Munizard in the meantime has summoned his flaming ball in the room and takes the first kill.

Felor is feeling not so happy in the room at that point since all goblins are making his live very hard, with an arrow in the knee and some sword wounds he is heavely wounded.

Sir Ludwig failed hit attempt to stay in the pit and climbs out. He reacts to that failure by killing a goblin instantly!

Seline also climbs out and starts to mocks a goblin for looking like a hamster!

The battle ended when Sir Ludwig managed to throw the last goblin in the pit, killing it in the progress.
Much to Felor's rejoice there another button in the room to push.

The loot (some swords and armor) was thrown in the pit for save keeping. Time to leave the room.
Seline jumps cleanly over the pit. Sir Ludwig jumps also jumped cleanly, in the pit again and Felor joins him.
This also lit up the pit and leaving the rest in the dark (as both Felor and Sir Ludwig's shield where made into a lantern by Felor's light spell).
Munizard summoned some dancing lights and the group helped lift Sir Ludwig and Felor from the pit.

Everyone goes back to join Sahti in the room. Where to Felor's shock he saw Munizard lock the door again...
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mengeltjes
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« Reply #33 on: July 24, 2017, 01:19:51 am »

This time it took a lot less time to unravel the locks Munizard put on the door. Sahti still wants to guard the chest so stays in the room.
So after a well deserved rest they continue on their mission to push buttons, jump in pits and kill enemies!

After a small visit to the pit (this time staying out) they continue in the corridor.
At the eind the find a stone door, Munizard (master of magic locks) detected a magic barrier on in to prevent what is inside to get out.

Before opening the door Munizard and Seline quickly hide behind a corner.

The door was unlocked but when opening the room behind it was pitch black!
Felor did sense there was something completely evil behind that door giving him the shivers.

Seline seems to have been resting to long as she was a little to ready for battle, but against what...
Shade pops up behind Felor unnoticed by all, but even with the element off surprice manages to miss.

Seline hearing Felor's surpiced yell jumps from behind the corner and mocks it like there is no tomorow!

A second shade manages to sneak past everyone and attacks Munizard and drain him some strength from him.
Sir Ludwig decided it was time for some style and moonwalks to shade attacking Felor, and obliverates it.

The third and final shade doesn't get undetected as Felos manages to spot him, and he so wishes he didn't as the shade retailiates by attacking Felor.
Also weakening him, but Felor does rebuke the attack zapping the shade with a shot off lightning, sadely the most was resisted...

In the meantime Seline tries out a new trick and doesn't attack but prepares to dodge the next attack on here.

Suddenly they see a halfling comming around the corner adding to the battle (luckely). With renewed faith they managed to clear the other 2 shades.

Time for a short rest to restore from the draining shades and to get to know the halfling. His name is Elnan, he is a monk and his trainer was a good friend of Elaria Feywing.
His trainer send Elnan out to help the adventures out to avenge Elaria.

With the shades killed the darkes in the room lifts and reveals an empty room, except for another magical button.  Felor sneaks in to push the button.
They again here the rattling noice but the door is still unlocked.

Fully refreshed they continue to a still unvisited corridor. Here they find a room without a door  this time. In the back of the room is a chest.
Since this is the first chest Elnan seeing (outside the monastery) he rushes in trying to open it! To his surprice the chest responces to that by biting back!
Nearly biting of the fingers of Elnan, luckely he has good reflexes...

So combat is again about to happen, but this time with an chest. Seline does her signature attack and starts mocking for looking like a lady purse!
The mimic is all but impressed. It was more impressed by a hard blow from Felor's hammer.

As a responce he chest jumps on Felor and sticks on him like glue!
Both Elnan and Sir Ludwig manage to hit the chest without hitting Felor, where Elnan proves his roundhouse kicks can easely match those of Seline.

Munizard tries to shock the chest but Felor is happy he fails as he is till strugling to get rid of the chest and doesn't like the idea of electricity in a metal armor...
After getting loose of the chest the manage to kill the chest with Elnan delivering the final blow with another mighty Roundhouse kick!

The continue further down the corridor to find a steel door, and what is behind that door will remain a mistery till next time...
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« Reply #34 on: July 25, 2017, 08:24:49 am »

With that glorious first set of encounters for the brave Elnan Brushhill, I guess it's time we go with the back story.

Raised in a monastery since before I can remember, I have had the privilege of learning how to control myself and the passion that I have within.  The Order of Universal Flame teaches a person that we are all connected and bound by a force.  The force can be felt and controlled once a person learns enough about themselves, and as they continue to learn more, they can do more wondrous acts with that force.  It manifests itself in different ways for different people.  For me, I seem to be linked to fire.  I've always liked how it dances, moves, changes.  It has the power to create and destroy.  It's something to be respected.  By learning to respect the fire within, I learn to respect myself and those around me.  The orders keeper of the true flame, our highest ranking master, has always been kind to me and helped further my training.  The bond between us is what I believe that of a father would be.  It's for this reason he sent me on a journey to avenge the death of his friend and once travelling companion Elaria Feywing.  Upon reaching the region where the party is currently adventuring, I heard tell of how they were exploring some old chambers and proceeded to find them.  Hearing sounds of battle I rush in to assist what I hope to be a great team of adventurers.
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