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Author Topic: Epic Relic Raiders (Eternal Righteous Revenge)  (Read 12666 times)
Muninn
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« Reply #45 on: February 05, 2018, 05:05:18 am »

I vote for Hool and Juice to appear as an Happy Unicorn Hunting Barbarian NPC duo. Grin
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mengeltjes
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« Reply #46 on: February 06, 2018, 11:19:05 pm »

Now that is a great idea!
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Leyrann
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« Reply #47 on: February 23, 2018, 11:45:02 am »

Alright, character background. Report of the adventure is coming in soon(tm).

First of all, he's now called Ilanor, because it was a bit weird to be the only one using my own name (or SB name, I suppose, but that really is just my own name whenever I'm on the internet).

Ilanor grew up in an elven city, but like many elves, he often traveled to the countryside. In his case, he often looked for unicorns, majestic creatures - too magnificent to be called animals - and admired their stately nature. In the meanwhile, he had shown great promise with the sword, and even had private lessons from Elara Feywing. As he grew up, it appeared he would spend his life in the city, most likely doing something related to his talent with the sword, when he received a parchment that was sent on Elara's death. It told of the evil Zargothrax, who had raised an army of undead unicorns to conquer - or destroy, what did it matter? - the world.

Unable to bear the knowledge of this abomination, Ilanor sought the party that had assembled, and came across Elnan Brushhil, who often helped out the party, even though at that moment he was not with them. He led Ilanor to the party, and thus Ilanor's journey to save the unicorns - and grant mercy to those already lost - started in earnest.
« Last Edit: March 07, 2018, 09:39:33 am by Leyrann » Logged
Leyrann
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« Reply #48 on: March 08, 2018, 12:10:31 pm »

There we go, this is the first week. For the last fight (we had 3!) I tried a bit of a different writing style which is easier to write but also less detailed, tell me what you think.

As the party got ready to leave, two people surprisingly showed up at the dyrad’s grove. Elnan Brushhill had, of course, joined up with the party before, but this time he brought someone else with him. The elf introduced himself as Ilanor, and explained that he was a talented fighter who had simply been looking for a way to use those talents for the good of the world, and Elnan had picked him up when they met a short while ago.

Together, the party left for the mountain indicated by the dryad. After some traveling, the forest thinned out and the landscape became more barren, only a few trees dotting the hillside. As they continued traveling, they unexpectedly came across a tree with some weird… bulges around it. Not much time was needed to establish that a troll was trying to hide behind it, but that it was so big it poked out around it at all sides.

Sir Ludwig was first to charge in, delivering a strong blow on the troll. Next, Felor called down powerful lightning, battering the troll. Immediately after, Elnan flanked the troll and delivered several fiery strikes from a distance, making sure he would not get hit by the lightning from Felor.

Subsequently, Ilanor moved in as well, striking the troll once more as well, though missing his second strike. Seline then attempted to demoralize the troll by mocking his intelligence – what made him think, after all, that he could hide behind that tree – but it seemed to only make him angrier, as he then turned to Elnan – ignoring Sir Ludwig’s hit on his back – and mauled him with several fierce strikes, to then bite him to finish him off.

Munizard killed the troll – who had already been significantly wounded – with some magic missiles, as Felor made his way over to Elnan to heal him.

With the troll dead, the party continued, and using the dryad’s directions they found the stone arch that marked the start of the road they had to take to find the Astral Hammer. However, already after the first corner a group of hostile creatures awaited them. These creatures were, it appeared, an owlbear, two bugbears, two hobgoblins and a wolf.

Elnan was first to react, and immediately took down the wolf with some well-aimed darts. Ilanor was next to dash into the fray, but the owlbear dodged his attacks. In return, one of the hobgoblins threw a spear that took him right through the chest, and to top it off he got a bite from the owlbear’s beak.

Next, Sir Ludwig charged in and delivered two very strong hits on one of the bugbears. Munizard then conjured a flaming sphere between the creatures, and Seline scared away a hobgoblin with dissonant whispers. One of the bugbears then smacked Sir Ludwig with his morningstar, but got struck in return by Elnan, who had decided to take it up close – relatively – with his spear.

Immediately after, Ilanor released a flurry of attacks, striking at both the owlbear and the bugbear, hitting both several times and wounding the owlbear in particular. In the meanwhile, Felor conjured his magical dolphin hammer of glory and struck the bugbear in the back of his head, believing the owlbear to not be a threat anymore. That turned out to be a big mistake, as the owlbear, wounded though he was, took revenge on Ilanor and took him down with some quick strikes from his claws and a devastating bite, but Sir Ludwig quickly brought him back from the brink.

Seline tried to mock another of the creatures, but it was as ineffective as it had been with the troll. Next, a bugbear tried to strike Felor, but the greatsword ineffectively bounced off Felor’s armor. Elnan did get a number of successful strikes in, killing the bugbear. Ilanor tried to hit the owlbear, but was not quite over his first near-death experience yet and did not even get close to hitting the creature. At the same time, the other bugbear – who was still alive until this point – got taken down by Felor. Sir Ludwig then downed the owlbear, though he did awkwardly miss the wounded creature on his first attempt.

Munizard then moved the flaming sphere forward and charged forward, electrifying a hobgoblin with his touch, as the entire party moved forward to overwhelm the other hobgoblin.
Afterwards, the party decided to rest for a short time, to tend to their wounds, perhaps get healed a bit by Seline’s Song of Healing, and try to skin the wolf, which Elnan failed at quite spectacularly – though it did mean wolf stew for dinner.

After the rest, the party moved on over the path, and when rounding the very next corner, Elnan spotted their newest challenge. Two ghouls, two zombies and a skeleton flanked a skeletal minotaur. The party quickly decided to use the terrain to their advantage, and Ilanor and Sir Ludwig positioned themselves next to one another, flanked by the mountainside in both directions and the others behind them.

Some arrows and spells started flying this way and that, as the skeleton readied his bow and Munizard and Seline consulted their spellbooks. The ghouls took defensive positions on the sides of the path as the minotaur moved forward, and Elnan attempted some shots with the javelins he’d looted from the hobgoblins, though the ghouls were wary and hard to hit. All the while, some members of the party had this vague but distinct feeling of something being wrong.

Sir Ludwig cast a baneful spell, cursing the minotaur, joining the still ongoing battle in the air – a battle, though, that was heavily won by the party, as the monsters barely had any ranged weaponry. At that moment, however, a wraith appeared, moving through the mountain itself, and started attacking the back of the party.

Sir Ludwig’s spell turned out to be very useful, as it slowed down the minotaur just enough to allow Ilanor to dodge his attack, after which Elnan and Ilanor got a barrage of attacks down on the minotaur, enough to allow Sir Ludwig to then finish him off, using the opening Ilanor granted him. Most of the others in the party shifted their attention to the wraith, who appeared to be very resistant to damage, and drained away Felor’s life in the meanwhile. As the frontline dealt with the ghouls and zombies however – the skeleton had already been taken down by the spellslinging earlier on – the backline managed to take down the wraith, ending the battle victorious.
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Leyrann
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« Reply #49 on: May 04, 2018, 11:53:00 am »

As the party rounded the next corner, a new challenge immediately appeared. There, waiting on the path, were six blue dragons - though luckily not of the huge kind that could nom up an entire humanoid being at once. They still looked pretty darn scary, however, and immediately the party got ready for yet another battle. Seline immediately attempted to put at least one of them to sleep to slightly even the odds, but the dragons were clearly well rested. They took to the sky and started circling over the party, breathing down ice, freezing party members. Elnan threw a javalin but missed, and Ilanor attempted to throw a rope around one dragon to pull him to the ground, but fumbled so badly he almost tied up himself.

All hope was lost already, Munizard holding Minizard dearly, trying to protect him from the onslaught, as Sir Ludwig Commanded a dragon to land and then followed up with a devastating blow with his Laughing Longsword+1. The command even seemed to have an effect on other dragons, as more landed, and some flew away, maybe attempting to flank, or - pray it was not the case - to get even more backup. Ilanor released a flurry of attacks at one of them, unleashing his entire potential, as Elnan, Seline and Munizard joined in, finishing off this dragon and focusing on others.

After weathering a few more cold breaths and bringing in a number of warm winter coats (or at least memories of them), Elnan was the next of the party to unleash absolutely everything, roundhouse kicking a dragon to death, adding some fire just for good measure. Munizard conjured his flaming sphere - with the added benefit of keeping the party warm - as Felor casted the mighty Sanctus Currywurst, healing the entire party (it should probably be mentioned that it was suspiciously effective...). A dragon used this opportunity to almost bite him in half, however, as the battle continued. Elnan, Ilanor and Sir Ludwig continued their onslaught, slashing through the dragons, as Seline further demoralized them with her astounding mockery and Munizard made some - admittedly unsuccesful - attempts to electrocute a dragon. The dragons fell, and two mighty hits from Felor spelled the end for the last of them, as the party rejoiced with chairs, gordons, turbopokes and a tinycorn.

Oh, and they skinned some dragon scales. Who knows what they could be used for?
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Leyrann
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« Reply #50 on: June 06, 2018, 10:11:35 am »

After a rest, they continued on, and found themselves facing four creatures, wound in linen. Mummies.

The first thing they noticed was that mummies look scary, and Ilanor in particular made that very clear (let's not go into further details there). Luckily for him, brave sir Ludwig agreed on the scary part and they ran away together.

Felor, recognizing these creatures were just some corpses who didn't yet realize they were dead, felt no such concerns, and turned it right on it's head by fearing the mummies instead, and one of them indeed broke and ran away. With that, the battle started, and Felor and Seline started flinging spells - and whatever that dolphin hammer is. Seline, being as inventive as ever, conjured a spectral hand in front of the face of one of the mummies, breaking it's projection of fear. Ilanor immediately charged back in and delivered two strong hits to one of the mummies, followed up by a few from Elnan. Munizard speared one of the mummies with a conjured ice knife just as Ilanor's nerves again got the better of him and he ran away to hide in a minor pond at the side of the road, though he did first get killed and then got resurrected again by Felor.

Meanwhile, the rest of the party dutyfully continued their barrage of attacks of vicious mockery, kung fu panda strikes, laughing longswords and more. The mummies went down one by one until Ilanor peeked out from his pond and, noticing they were about to finish off the last mummy, finally joined up again, then proceeded to claim he'd done most of the work.

However, one mummy was still missing - the one that had ran from Felor's magic. After a short discussion, they decided to chase, around the next corner. And indeed, as they advanced, they saw the mummy standing over there - hanging out with two air elementals. Seline immediately took initiative, mocking the creatures, but one of the air elementals moved close to the party and created a huge gust of wind, blowing several of them away. Again, Seline was ready, and slowed their falls as if they were feathers. Immediately, the party went on the counterattack. It soon became clear it was hard to hit an air elemental with physical weaponry, but if you just keep trying, it turned out, eventually the elemental will go down, in particular if Munizard helps out by firing five magic missiles in a row. The mummy moved forward and gave sir Ludwig some slams, but the party continued attacking wherever and however they could. Some sweeping attacks, a vow of enmity and more kung fu strikes and dolphin hammers rained down, and a takatukka was also involved somewhere. Somehow. Don't ask. Perhaps of particular mention for the remainer of the fight were some devastating blows by sir Ludwig, completely smiting the monsters. With only the air elemental still standing, Munizard sneaked in and stole the kill with some magic missiles, and all was good.

Except some people needed to change armor or clothing.
« Last Edit: June 06, 2018, 10:17:41 am by Leyrann » Logged
Taktron
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« Reply #51 on: August 15, 2018, 12:28:18 pm »

Elnan is feeling like he's been in limbo and sadly will need to retire from the group unless game times change to the weekend.  There is work that calls to him during the normal adventuring time that the group would use to venture and conquer.
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mengeltjes
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« Reply #52 on: August 21, 2018, 11:33:35 pm »

Sad Would really hate to loose our kung fu panda monk.
For me (and Vlad) we would be ok with playing on a saterday.
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tpearce713
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« Reply #53 on: August 22, 2018, 04:19:17 am »

Weekends would work for me as well, might even be better than Friday since it wouldn't be affected when I'm working second shift.
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Leyrann
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« Reply #54 on: November 16, 2018, 06:29:21 am »

After taking yet another rest, the party approached another corner - there sure were a suspicious amount of those - and, catching up, decided it might be a good idea to send Minizard out first to scout. Indeed, behind the corner he saw two huge cyclopses - one-eyed giants - standing there, waiting with stones in their hands. According to Minizard, they looked kind of stupid.

Using this knowledge to their advantage, the party crept forward and Sahti, who had caught up with them just in time, created a cloud of fog, obscuring one cyclops from sight - but also making him unable to see anything himself - while Seline baned them. Only when Munizard shot a series of magic missiles did the cyclopses seem to realize something was happening.

Sir Ludwig was first to advance, and he delivered some strong hits to the visible cyclops while expertly dodging the counterattacks, aided by Seline's mockery getting under the skin of the cyclops. Apparently, he did not like being called dumb. More on that later. Ilanor was the next to join the fray, but somehow managed to miss the giant creature with some of his strikes - academics are still examining the situation, unsure how this could happen, though they have claimed it is "harder to hit the broad side of a barn than such a big cyclops".

Felor and Sahti were determined to make up for that, however, and as Felor called down sacred flames from the sky Sahti drew and fired twice. The cyclops, unsure what to react to, reacted to neither and took the hit from both the flames and the arrows.

And that’s when things really took a wrong turn for the cyclopses. The party had by now realized that their eyes outnumbered their brain cells, and Seline decided to call them out on it. While the cyclops was still trying to process what exactly Seline had said to him, Sir Ludwig charged forward and delivered two devastating blows. This form of attack aligned more with the cyclops’ understanding though, and he delivered a similar blow in return.

Ilanor moved forward as well, taking advantage of Sir Ludwig’s distraction, and himself struck true twice. Felor first contemplated imitating Ilanor’s original attempts at attacking, but then thought better of it and attempted to crush the cyclops between his war- and dolphin hammer, sending him reeling on his feet.

At that moment, the other cyclops lumbered out of the fog Sahti had previously created. He attempted to strike down Ilanor, who dodged his slow strikes easily, and Sahti launched several quick arrows, downing the first cyclops and injuring the second. From the back, Munizard and Seline flung some additional lightning and insults as Sir Ludwig and Ilanor teamed up in a serious attempt to take down the cyclops even faster than his friend.

To add insult – figurative, as the literal insults had already been thrown – to injury, Felor cursed the cyclops, before giving him another knock to the back of his head with the dolphin hammer. Sahti – remaining calm at the back – notched a few more arrows, and again struck true. Munizard and Seline once again flung their iconic dual lightning insults as Sir Ludwig delivered a few more strikes. Ilanor and Felor did a little dance around the cyclops, taunting it even further as it looked around in confusion, paralyzed from action by the curse. Sahti, Munizard, Seline and Sir Ludwig decided to release the beast from it’s suffering and struck him down.

Together, the party moved on towards the cave the cyclopses had been guarding. As they moved inside, blackness surrounded them, and they could neither hear nor feel each other…
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Leyrann
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« Reply #55 on: November 30, 2018, 03:20:08 pm »

On the morning, the members of the party woke up on a strange hill, as if their time in the cave had been a dream. However, not everyone was there. Munizard, Sahti and Elnan had all gone missing. In the distance, a tall, ominous tower stood. In between the party and the tower, armies of undead camped on the plains. Overhead, clouds blotted out the sun, protecting the armies and creating an eerie, unnatural look.

In the distance, they saw a pen with unicorns locked in. As the party immediately realized, they were being prepared for the ritual by Zargothorax to turn them into undead, and they realized they had to act fast to avoid this terrible fate.

So, they stood and talked. Perhaps they could circle the army and get to the tower from behind. Perhaps they could send one in and distract the army. Or try and free the unicorns – that looked too difficult though. After a lot of talk, they decided going around the army might be a good idea, in particular because the slope towards the tower on the left side seemed to be easier to climb. So, after a good twenty minutes of discussion, they set off.

As the party approached a river, a halfling rogue sneaked up from behind and attempted to pick Felor’s pockets. In the last moment, however, Felor noticed the halfling as he felt tugging on his pocket, and as he quickly turned around, the halfling snuck away and hid behind a rock. His surprised gasp made the other party members aware there was someone around.

Soon, Ilanor, Felor and Seline noticed the thief climbing up a tree. Immediately, the party started discussing how they could either get her down or perhaps catch her inside the tree. After what must have been at least several minutes, Sir Ludwig got fed up with the ideas of the other ones, and tried to Command the rogue down, but she refused to listen.

The thief, somewhat intrigued, asked the party what they were doing here, with all the undead. The party then told him that they were looking to defeat Zargothorax, upon which it turned out that the rogue, who told them she was named Chari, was a former student of Elaria as well. Some negotiations followed, and eventually she decided to join the party – on the condition said party would stop trying to kill her. She refused to admit she might have tried to steal from them, however.

By the time the party reached the forest – about halfway on the road to the back of the tower – night had fallen, so they decided to set up camp for the night. They decided to put watch – Ilanor first, Felor second, Seline third and Sir Ludwig fourth and last. Nothing happened during the night, however, and they continued on next morning.

During the day, the party approached the tower, and as they drew closer, it appeared the undead were focused on the unicorns at the other side, allowing the party to climb the hill of the citadel unseen, and now they stood close to the citadel. Next up: finding an entrance. Or, perhaps, they should just scale the wall. Chari, with her climbing skills, went up first and then tied a rope at the top, helping the others in their climb. Felor, as paladin, gave the others some guidance – perhaps supernatural – and Seline went up next. She stumbled a little, but then got up fine on her second try. Ilanor climbed up next without much trouble. Sir Ludwig went next and Felor last, both without much trouble.

Once up on the wall, the party carefully looked around in an attempt to find any traps or other suspicious things. In particular, a single rock drew a lot of attention from the more perceptive members of the party. Chari found there’s a mechanism behind the rock, allowing it to rotate. Turning it revealed it was a door. Inside, they found only darkness. Felor cast a light on his shield, allowing the party to see a small tunnel ahead.

After some discussion, Felor went in first, looking for traps, followed by the rest of the party as everything seemed clear. As the party entered a room, they found two skeletons. They were very surprised, however, allowing the party to act first.

Despite some questionable moves from Ilanor and Sir Ludwig, they quickly dispatched of the Skeletons and confirmed the room was empty. They carefully opened the door to the next room, and stood face to face with two vaguely female forms, with red eyes and claws for hands. Clearly undead, evil, and aware of their presence. Chari got a quick arrow in, then stepped back to avoid standing in the battle line. One of the undead reacted just as quickly, stepping backwards and climbing the wall at insane speed, leaving the party’s field of vision.

Ilanor charged forward and delivered a flurry of attacks on the other vampire, and Seline repositioned herself close to the doorway, inspiring the rest of the party and mocking the vampire. The vampire, however, was not impressed. Ludwig heroically charged forward and swung wildly. The vampire swiftly dodged the swings, however, and grabbed Ilanor, who found himself unable to react. Felor called down radiant fire in an attempt to scorch the vampire, but she expertly dodged the attack.

Chari – less concerned with hitting Ilanor than Felor – drew her bow and delivered a powerful hit, masterfully curving the arrow around Ilanor. Suddenly, the other vampire jumped down from the roof and grabbed Seline into an embrace. She then bit her, and Seline’s flesh turned necrotic around the bite.

Ilanor considered giving the vampire a kiss, but thought better of it and freed himself from the embrace, but found himself unable to do much else. Seline remained in the embrace of the vampire, believing the worst danger had passed for her, meaning her time was best spent occupying the vampire’s time. Meanwhile, Sir Ludwig remembered how to fight, and sliced up the vampire with Ilanor, then smited her with enough divine power to splatter the remains all over the wall of the room.

Felor and Chari focused their attention on the vampire embracing Seline. This vampire, as well, dodged Felor’s radiant fire, while Chari took out her rapier and sliced up the vampire – after slicing up Seline as well. However, the vampire’s wound closed almost immediately.

The vampire once again bit Seline, proving her earlier assessment wrong. Ilanor and Sir Ludwig moved up behind the vampire, delivering several powerful attacks, allowing Seline to break free. Felor joined in as well with a powerful hit of his warhammer, and even found some time to say some soothing, healing words to Seline.

Chari moved up beside the vampire but missed her attacks despite remaining unseen. The vampire turned around, then took Felor in an embrace. Ilanor delivered a few more strikes and Seline whispered some discordant words to the vampire, who tried to run. That allowed Ilanor and Sir Ludwig to get in yet another attack, which was enough to take down the vampire.

The party considered their options and decided to move back into the first room to take a short break and prepare for the many challenges that undoubtly lay ahead.
« Last Edit: December 01, 2018, 01:35:24 am by Leyrann » Logged
Leyrann
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« Reply #56 on: December 14, 2018, 03:00:35 pm »

While resting, the party decided that this place wasn’t so bad after all, and turned it into a long rest instead. During their rest, they made sure to investigate the room with the vampires, discovering two doors – in the north and the east – as well as a corridor in the south.

As they investigated the corridor in the south, which they could see ended with a wall, they noticed a likely trap. Chari investigated it, and found it was a pressure plate that would shoot arrows from the roof if stepped on, and that it seemed not possible to disable it. However, it was possible for the party to step around it and avoid triggering the plate.

Chari, however, wasn’t content with doing so, and somehow managed to get it stuck so badly it seemed to have been glued to the rest of the floor. The party carefully entered the corridor, and looked around for possible magic or hidden features. Indeed, it appeared there was something strange about the wall, though there seemed to be no magic.

The party decided to try and push against the wall. After some weak pushes from Ilanor, Sir Ludwig and Felor, Seline almost crashed into the wall. However, it stayed in place, immovable. Admitting defeat, they moved back into the room and started debating which door to pick. They decided on the north door, and as they opened it, they noticed a strange light, hovering in the corner. It started moving towards them, and after a moment of confused looks the party drew their weapons, recognizing it as a will o’ the wisp, a tormented soul that seeks out life to consume.

Sir Ludwig charged in first, but despite seemingly hitting the creature did not manage to inflict any harm. In return, the will o’ the wisp attempted to shock Sir Ludwig, but the charge harmlessly bounced off his armor. Ilanor charged in just behind him, but did no better in damaging the wisp. Seline was next, attempting to demoralize the creature with her famous mockery, but that, neither, managed to impress the ball of light. It did, however, inspire the rest of the party. Felor threw a bolt of light towards the being, but it, as well, did not cause any harm, which was actually quite obvious in hindsight.

Last, Chari nocked an arrow and fired it from her hiding spot, proving that the creature was not actually immune to harm. Indeed, Sir Ludwig imbued his sword with radiant power and slashed through the wisp, and it’s light fizzled out.

They inspected the room, and found a locked door at the east wall, which Chari easily unlocked with a hairpin. The room beyond turned out to be empty, with a corridor leading to the south. The corridor clearly did not contain any traps, but beyond it they found a room with another will o’ the wisp, and as they entered the room further, they also noticed a skeleton in the corner. The wisp attempted to shock Ilanor, but missed, and two arrows zipped past, one from a dark corner. One arrow missed, but the other brushed Ilanor.

Not discouraged by her results last time, Seline attempted to mock the wisp, and she was rewarded by some quivering, showing it had affected the light. Sir Ludwig ignored the wisp, and charged straight for the skeleton that was in plain sight, slicing apart the skeleton. Ilanor followed his example, and after two precise attacks the wisp flicked out. Felor moved forward, bringing into view the skeleton thanks to his radiant shield, and Chari plopped an arrow right into the skeleton’s right eye socket, killing it immediately.

The party explored the room, finding two corridors – one going north, parallel to where they had come from, and one going south. Felor noticed a strange brick, and though Chari doubted him, she tried to disable it as if it were a trap anyway, and indeed managed to get it stuck. Ilanor moved into the corridor and triggered a second trap, but narrowly avoided the arrows that shot out of the ceiling. While he remained in place, making sure to not trigger anything else, Chari disabled the trap.
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Leyrann
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« Reply #57 on: December 14, 2018, 03:00:51 pm »

Careful, the party moved forward, making sure to check for more traps. Indeed, they soon found another, similar trap, which Chari disabled, followed by yet another one. They going that way, disabling trap after trap… until they missed one. Green fog started pouring out of the walls. Soon, Chari started feeling dizzy, but Sir Ludwig lay his hands on her, and the dizziness soon disappeared.
Even more careful, the party continued further forward. Soon, they found another room, populated by – at least, a mummy and some kind of very scary looking shadowy thing, which some party members identified as a wraith. In addition, the party had a feeling there were more creatures waiting in the shadows.

Indeed, a skeletal warhorse charged forward out of the darkness, making an attempt to trample Ilanor, but it failed miserably. Despite that, Ilanor felt fear rising, like he had felt it before. He made an attempt to force it down, but found he could not. In the meanwhile, Seline mocked the warhorse, telling the creature it was and would never be a unicorn. Indeed, the words seemed to hit true, as the horse neighed loudly. Felor summoned his mighty dolphin hammer of might and battered the wraith with a powerful strike. Simultaneously, he crashed his warhammer into the warhorse, scattering it’s bones all over the room.

The wraith moved forward and drained away Felor’s life away, but he stood strong nonetheless and forced the creature back. Chari had taken the time to consider the best course of action, and her arrow streaked through the wraith, seemingly taking part of the creature with it. At the same time, a mummy engaged Ilanor, who immediately delivered two strikes, forcing his fear down, and dodged the mummy’s clumsy strike. Sir Ludwig squeezed through in between Felor and Ilanor and delivered yet another hit on the mummy as a ghostly skeletal hand appeared out of nothing and touched him, and he felt a chill spread through his body as his life drained away.

Seline whispered to the mummy, causing it to try and scramble away in fear, allowing Ilanor and Sir Ludwig to finish it off as Felor healed his wounds and then directed his hammer to attack the wraith. The weapon moved through the creature, with some of the wraith’s incorporeal body trailing behind and disappearing. Ilanor stood his ground still, but did not dare move forward, as the wraith drained life out of Sir Ludwig, who struggled to resist. Chari moved up again behind the three, and masterfully shot another arrow through the wraith. Sir Ludwig found his footing again and sliced through the wraith, which was enough to kill it off.

Almost missed by the party, another mummy had moved in sight along the wall, and as it crept closer a ray of fire beamed forward from further behind, severely burning Felor and Sir Ludwig. Another mummy moved in sight, and Ilanor felt his knees go weak, but Seline’s dissonant whispers scared the mummy away again, inspiring the party in the process. Felor channelled his healing powers to bring himself and Sir Ludwig back from the brink as the other mummy – the one that hadn’t ran away – moved forward and attacked Ilanor. The elf fought back valiantly, however, and despite receiving a hit and suffering from the mummy’s rotten touch, he delivered several hits. Chari’s arrow once again struck true, and Sir Ludwig finished the mummy off.

A streak of black light emerged from the shadows towards Sir Ludwig – and didn’t do anything. The mummy Seline had previously scared off moved forward again, and this time it resisted Seline’s attempts to scare it. Felor charged forward and used his two hammers in accordance to hit the mummy from both sides, but it retaliated with a powerful strike, attempting to rot Felor’s flesh. Luckily, for him, it didn’t seem to leave any lasting effects – apart from the wound. Ilanor was too scared to move forward, but managed to hold his ground as an ogre moved forward and wildly swung at Felor, narrowly missing it. Chari shot once again at the mummy, wounding it severely but not yet killing it. Sir Ludwig attempted to finish it, but he himself missed a strike, and the mummy still stood, wounded but not down.

[To be continued!] (it’s midnight already)  

(had to split up the post because there's a maximum post length for the forum... kinda annoying)
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Leyrann
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« Reply #58 on: December 21, 2018, 01:58:45 pm »

The mummy slowly turned his gaze towards Seline, in the back. She shivered, but shrugged it off and struck back with some dissonant whispers, enough to cause it to crumple and die.

Felor cured his wounds as he commanded his Dolphin Hammer to strike the ogre in the back. As he did so, Ilanor charged past him, the mummy now dead, and delivered a flurry of attacks on the ogre, then effortlessly dodged the counterattack. Before the ogre had even finished his strike, Chari had snuck in a quick attack, causing a spray of blood from the ogre’s shoulder. Sir Ludwig moved in next, slicing off several pieces before smiting the creature into oblivion. It shook the ground as it fell.

From the darkness, several magical lights appeared, scorching some of the skin of Felor, Ludwig and Ilanor, who looked at one another confused, wondering if this was meant to scare them or something. In the back, they heard Seline’s lute playing, and the party got ready to charge whatever was still lurking in there.

Ilanor led the charge, his shield lit up by Felor’s magic, and Seline’s mocking could be heard over the sounds of clanging armor as a warlock came in sight. His wild strikes distracted the warlock, and Chari’s arrow struck true, killing the creature seconds after it had become visible.

With the last opponent down, the party explored the room and took the few interesting items the creatures had; a morningstar that had belonged to the ogre and a staff with a red gem that had belonged to the warlock. Chari pried free the gem from it, causing some fizzling but – luckily – nothing else happened. After exploring the entire room, they moved back towards one of the first rooms to take a rest.

Nothing happened during the rest, and the party went to explore another direction. Almost immediately, they came across a few mummies. Chari quickly wrapped cloth around one of his arrows and lit it, then shot one of the mummies, setting it on fire.

Sir Ludwig led the charge, delivering two crushing attacks on the mummy. Felor once again showed his skill at multitasking, as he attacked the first mummy with his normal hammer and, at the same time, summoned his Dolphin Hammer to strike the other mummy. Ilanor moved in at Sir Ludwig’s other side, and kept whacking away at the mummy until it died.

Seline inched forward to gain a better view of the area and mocked the second mummy in sight, inspiring the party with her creativity. He moved forward next, swinging at Ilanor’s head, but missing, and trying to invoke fear, but failing once again. Chari chuckled at the attempts, then planted an arrow right into its vitals as Sir Ludwig stepped up and sliced apart what remained.

Felor got ready to attack as Ilanor moved, and they attacked in unison, a sacred flame descending as Ilanor sliced off a few bandages. Seline whispered at the creature, and it ran away, taking another hit from Ilanor in the process. Two mummies moved in to attack Ilanor, but he dodged most of the attacks, getting hit only once – and barely – while keeping his fear down.

Chari shot a mummy through the eye as Sir Ludwig charged forward and slashed the creature up. Two arrows shot forward through the dark and grazed Ilanor and Sir Ludwig. Felor moved closer and called down another radiant flame, killing the mummy.

The other mummies moved forward and completely missed their attacks, being about as scary as a duckling. Ilanor delivered a nonchalant attack on one of them and Seline baned two of the mummies. Chari took aim once again and shot off several more bandages of the same mummy they had been focusing, and Sir Ludwig took it down, then changed targets to the other mummy, delivering another powerful strike. Another two arrows emerged from the dark, but no one was fazed by them. Felor moved forth his dolphin hammer, and struck true once again as another mummy delivered a strong hit on Ilanor, cursing him. Sir Ludwig fought his own mummy, and avoided being cursed himself, and both of them fought down their fear successfully.

Ilanor delivered two strikes on his direct opponent, and Seline demoralized him even further with some vicious mockery, in the process inspiring the rest of the party. Chari landed another arrow on the mummy, and Sir Ludwig continued his personal battle with the other mummy with some questionable strikes – though he did slice off a bandage or two. Felor moved forward and lifted the curse on Ilanor, only to be replaced almost instantly by a paralyzing fear as the mummy’s magic got to him.

Seline whispered at the mummy and it tried to run away, but got stabbed in the back by Felor, killing it. Chari shot yet another arrow at the last mummy, reinforced by some very strong attacks by Sir Ludwig, who leaved behind no bits that wouldn’t fit in the average lunch box.

Two more arrows shot out from the dark, and Sir Ludwig took a minor hit. Felor and Ilanor moved forward, and as a wight came in view, Felor called down a sacred flame. Seline rushed forward with her boots of speed and imbued Ilanor with bravery. Chari moved forward a little and shot an arrow through the wight before moving back into the shadows.

Sir Ludwig charged forward on his mighty steed, and chopped up the wight right good, ending the battle. Somewhat fatigued, the party moved back to the previous room for a short break.
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Leyrann
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« Reply #59 on: January 11, 2019, 02:41:49 pm »

After the rest, the party once again got ready to move. They moved back to the location of the last battle, and started exploring the corridor to the east. After moving through a few corridors, checking for traps along the way, they came across a room with five wisps. Neither party showed surprise, and as Sir Ludwig and Ilanor led the charge, the wisps advanced as well. As they dodged the wisps attempts to strike, both got a hit in.

From the back, Seline played her lute, inspiring the party while mocking the wisps, who seemed to not care too much. In the distance, two wisps disappeared as Chari shot an arrow through the most distant wisp before it disappeared as well.

[As the party discussed what the wisps were doing, and someone mentioned the option of them creating one giant wisp, manic laughter was heard in the distance, no doubt Zargothorax. A voice spoke “that’s not what’s happening, but I am taking notes”.]

A fourth wisp disappeared, and Felor charged forward to finish off the one remaining wisp. The party bunched up, waiting to see what was going to happen. Suddenly, a wisp appeared behind Seline, only to be mocked, which he ignored for an equally ineffective attack. Chari lunged forward from the shadows and stabbed the wisp, taking a small shock in return as she melded back into the darkness. Felor turned back and delivered the wisp another hit, and Sir Ludwig finished it off.

Seline moved away a little from the others, and created a thunderclap in the hopes of hitting any invisible wisps, but nothing happened. Moments later, a wisp appeared next to Chari and shocked her, but got pierced and destroyed by her in return, only to be replaced by a new wisp in an instant. Felor charged along the entire party towards the wisp – and missed. Sir Ludwig, who was right behind him, however, almost completely chopped it apart, right in time for Ilanor to show up and steal the kill.

Again, the party waited for something to happen. And waited. And waited. Eventually, the party decided to move forward into the room, cautious but still not finding the last wisp. Felor moved a little away from the rest of the party and created a wave of thunder, but met no resistance.

After investigating the room, they turn back, and Sir Ludwig notices a light coming from above a staircase. Ilanor leads the charge up, followed by the rest of the party. The wisp that the light originated from first moved forward, but then turned around when it spotted them. Chari slipped in, and shot an arrow through the wisp.

Ilanor charged towards the wisp – and fell down a pit. Immediately, Seline got out a rope and threw it down towards him, tying the other end to Sir Ludwig’s unicorn. The wisp backed off further, allowing Ilanor to freely climb out. After a short conversation, the party decided this direction was not worth exploring, and turned around, moving down the stairway they’d passed previously.
After doing some experiments with Felor’s light cantrip – including making the unicorn’s horn shine bright pink – they enter the next room and notice they are not alone. Sir Ludwig charged forward immediately, striking an undead ogre multiple times, inflicting severe damage. Felor summoned his hammer and delivered another hit, followed up by an arrow from Chari and two strikes from Ilanor to kill the creature off before it even had time to react.

From the side, another undead ogre charged forward, smashing Felor and avoiding part of his counterattack. Sir Ludwig ducked, and avoided a strike from a third ogre as Seline mocked to distract the ogre from Felor. Ilanor dodged an arrow – and in the same move what appeared to be an awful strike from Sir Ludwig before it turned out he was winding up an attack that almost cut the ogre in half. Not to mention that he too dodged an arrow, in the same movement.

Three rays of fire shot out from the dark, one of them connecting with Ilanor, who shrugged it off. Another arrow shot out of the dark and grazed Sir Ludwig. Felor was still engaged with the same ogre and delivered a hit with both his hammers. Chari shot another arrow at Sir Ludwig’s ogre, and Ilanor moved over to Felor’s ogre, delivering four powerful blows, though taking one in return in his aggression while Sir Ludwig calmly dodged another strike. Seline shouted obscenities from the sideline, but the ogres weren’t much impressed. It did inspire the party though.

An arrow grazed Ilanor from behind while Sir Ludwig continued hacking away at his ogre until it stopped moving, in the process dodging yet another arrow. Some magic missiles appeared, irritating Sir Ludwig, Ilanor and Felor. Enough, in fact, to distract Sir Ludwig so he got hit by an arrow. Felor got in a few more strikes, and Chari shot it once again, which surely should have killed him, but did not. Ilanor stepped forward and cut through it’s torso twice, both clearly fatal hits, but the ogre did not go down and delivered a strong blow in return, and an arrow from behind almost knocked out Ilanor while Seline too attempted to down the ogre.

Sir Ludwig already charged on in the direction of the magic user, healing Ilanor while on his way. As he moved, three magic missiles hit him in his face.
Yet another arrow whizzed through the air, all but ignored by everyone.

Felor healed himself, Ilanor and Sir Ludwig and his all-powerful dolphin hammer finally downed the ogre. Ilanor charged to the origin of a few of the arrows and hacked up a skeleton, then in return received an arrow from another direction. Sir Ludwig charged on and swung for the necromancer, who started glowing. The sword bounced off harmlessly off a ward. The necromancer and it’s minions attempted some more unsuccessful attacks.

Chari moved up a little bit, and shot the necromancer through his right eye as Ilanor moved towards the other arrow-shooting being, which turned out to be another skeleton, dodging one of the two incoming arrows, but taking the other one. Sir Ludwig continued his attack on the necromancer and severed its head from its body. Felor called down a flame on the skeleton archer, and Chari’s arrow downed the creature. Ilanor charged towards the last origin point of arrows, and chopped up one last skeleton.

Tired, the party moved back to the room where they took their breaks for an extended rest.
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